Progression: Communication
Children should have opportunities across the curriculum to:
|
P1 |
P2 |
P3 |
P4 |
P5 |
P6 |
P7 |
|
Use mouse to match ·1 Picture to picture·2 Pictures to wordsRecognise own language in print - With assistance use a suitable word processor to write name, label, or caption. |
Use a suitable word-processing package (which may have a wordbank / picture cue facility) to compose a simple sentence/s on screen. |
Express ideas by creating pictures and composing text. (With appropriate software the children may add their own voiceover). |
Move towards a more independent use of word processing to express ideas in a variety of forms e.g. poems, stories, reports etc. |
With more independence create and edit text to express ideas in a variety of forms. (Where appropriate combining sounds and/or pictures). |
Combine text, pictures and/or sounds to express thoughts, feelings and ideas in a variety of styles and for a variety of purposes. (Showing awareness of language and presentation appropriate to purpose and audience.) |
Work independently to combine text, picture/s or sounds to create and design for a variety of purposes and audiences e.g. Posters, newspapers, presentations etc. |
|
Associated skills. While working towards competence in the above children will have opportunities to develop the following skills: |
||||||
|
P1 Recognise and use simple on-screen symbols e.g. Exit door, Q-Quit, Arrow - forwards, backwards. Recognise letters on keyboard
Use a word bank when writing. |
P2 Print with assistance Use mouse – point and click Recognise letters on keyboard Recognise and use: spacebar, enter key, full stop |
P3 Print with assistance Carry out simple editing procedures e.g. delete |
P4 Create, edit and print work Change: font, size, colour, style Save and retrieve work with assistance |
P5 Present work showing awareness of layout, font, font size, colour etc. Save work. With assistance, find saved work and open it. |
P6 Improve the appearance and layout of work for a variety of purposes E.g. * Choose font size, style, colour appropriate to content and audience * Show awareness of layout using the options to embolden, centre, underline Save work. Find and open work Support work by research from CD ROMS and Internet where appropriate. |
P7 Use fonts, style, page-layout etc. in an appropriate way to complement work showing an awareness of audience With assistance, insert clip art, pictures (or digital camera images from file saved by teacher) into writing Support work by research from CD ROMs and Internet where possible Skim and scan – select appropriate information, summarize. |
Progression: Information Handling
Children should have opportunities across the curriculum to:
|
P1 |
P2 |
P3 |
P4 |
P5 |
P6 |
P7 |
|
Talk about different forms information can take – sounds, pictures, words Carry out practical sorting activities for colour, shape, size etc. Use appropriate software to reinforce sorting and matching skills e.g. Tizzy’s Toybox , Sheep, Caterpillar – Level 1 Clicker 4 Grids Participate in making a whole class pictogram – e.g. on topic of eye colour using Counting Pictures |
Carry out practical sorting using 1 criteria Use appropriate software to reinforce sorting and matching skills (sets, patterns), e.g. Tizzy’s Toybox Levels 2/3 Sheep, Caterpillar Clicker 4 Grids With assistance, create and interpret a pictogram using Counting Pictures e.g. on topics Ourselves, Houses Be able to explain what pictogram represents – with emphasis on being able to find own data on the chart |
Use a simple graph program to present information in pictograms or bar chart e.g. Counting Pictures, Starting Graph Interpret and discuss information Know that information can be stored and retrieved (e.g. Use Counting Pictures - Open a Class File) With assistance use a prepared database e.g. Pick a Picture to v1 Create, print and discuss individual record sheetv2 Interpret and discuss whole class recordsv3 Participate in whole class activity – sort & search |
As a whole class activity collect data Use a simple graph program to present information in pictograms or bar chart. E.g. Starting Graph As part of a whole class activity present graph in different ways e.g. largest to smallest, smallest to largest and discuss. Move towards a more independent use of data handling software e.g. children collect data related to their group, enter data, graph data, print, use for whole class discussion Children collect data and enter their own records into a simple database e.g. Pick a Picture or First Workshop. With assistance search data on 1 criterion |
Use a prepared data collection sheet to gather information Where appropriate – -0 record data using tally marks -1 Working in groups present information in graph form and sort information e.g. largest to smallest -2 With assistance discuss and interpret the information displayed in different ways e.g. horizontal, vertical bar graph, table using Starting Graph or Number Magic Use a database purposefully e.g. First Workshop - Animals Enter information into the prepared database With assistance, discuss and interpret data, search data on 1 criterion With assistance, use Internet to locate information appropriate to classroom topics |
Access stored information from a variety of sources database, CD ROMs, Internet to support work across the curriculum As a whole class activity design a data collection sheet. Collect data either individually or in groups. Working in groups use a graph facility e.g. in Number Magic to present information using a suitable graph type i.e. bar graph, line graph Interpret data and discuss findings
Use a database purposefully e.g First Workshop or Information Workshop 2000 (Ourselves, Countries) - Enter information Where appropriate sort information e.g. for size (largest-smallest) or alphabetical order Search database relating to 1 and then 2 criteria |
Access stored information from a variety of sources – database, CD ROMs and Internet Navigate through a website to locate and retrieve specific information Use a database purposefully To: enter own records into a prepared database e.g. My Favourites (CCEA) or to interrogate a database where the records are already entered e.g. Titanic Passengers (CCEA) Sort and search the database using up to 2 criteria and discuss findings
Use graphing facility to present findings in an appropriate manner taking account of audience and purpose e.g. pie chart, line graph , bar chart |
Progression: Modelling
Children should have opportunities across the curriculum to:
|
P1 |
P2 |
P3 |
P4 |
P5 |
P6 |
P7 |
|
Explore and talk about imaginary situations presented on software – e.g. a structured environment in My World 3 Develop concept of direction – show understanding of terms -up, down, backwards, forwards Talk about a character for Roamer/Use Roamer in role play e.g. Postman, Santa |
Explore and investigate environments/imaginary situations presented on software Participate in positional games using vocabulary - on, beside, above, under, behind, next to, in front of Use programs to reinforce positional language (Tizzy’s Toy Box - Spade/Bucket section) Consolidate Positional Language using Roamer within more structured environments – obstacles – Put Roamer behind the skittle, in front of, beside etc. |
Use imaginary situations in computer programs to investigate options and find out what happens if certain decisions are made (commands may be given via the keyboard or mouse) Move through a simple Adventure recognising and selecting commands such as turn left, right, forward, backward – e.g. Let’s Go 1-3 Let’s Go to The Zoo Develop independence in the use of Roamer |
Use imaginary situations in computer programs to investigate options and find out what happens if certain decisions are made e.g. using Let’s Go 1-3 Use simulated shopping activities e.g. Smart Spender -Money Machine, Number Works - Drinks Machine, Snack Attack Use Roamer to Develop concept of angle as degree of turn Use/Program Roamer to move to a given point - employ Trial and Improvement approach using "What happens if?" reasoning
|
Use a simple model or simulation to pose questions and make decisions Investigate direction in Let’s Go 4-7 Reinforce understanding of 4 compass points using Let’s Go 4-7 Use RoamerWorld/ Black Cat Logo to control Roamer on screen
|
Use a model or simulation to investigate situations, patterns and relationships, and make simple predictions about the consequences of their decision making e.g. Crystal Rainforest, Smart Spender Use structured environments effectively e.g. to reinforce 8 compass points using Lets Go 4-7 - Camping/Hiking As a whole class activity use a prepared spreadsheet e.g. Number Magic to carry out problem solving activities involving money and explore "what happens if" we change a variable such as price or quantity |
Use a model or simulation to investigate situations, patterns and relationships, and make simple predictions about the consequences of their decision making Write, edit and use a series of instructions to create patterns, shapes and designs - Using Black Cat Logo or MS LOGO Use a spreadsheet such as Number Box 2 or Number Magic to handle real data e.g. to investigate the cost of food for a class party and explore the effect of changing variables Use software package such as Let’s Go 8-10 to explore e.g. 8 Compass Points – 3 figure bearings |
Progression: Controlling
Children should have opportunities across the curriculum to:
|
P1 |
P2 |
P3 |
P4 |
P5 |
P6 |
P7 |
|
Talk about everyday electronic devices and recognise that they respond to signals and commands e.g. TV, Video, CD Player - remote control Take part in direction games, following instructions (pre-Roamer activities) Talk about and use programmable toys – Roamer Observe and discuss how Roamer is controlled by Teacher/Classroom Assistant |
Talk about everyday electronic devices and recognise that they respond to signals and commands Talk about and use programmable and electronic toys With assistance, program Roamer to move forwards and backwards Estimate distance in Roamer units and non standard measures |
Talk about and use programmable and electronic toys Use control devices purposefully – remote control to switch on and off, pause, turn sound up/down etc. Use Roamer to consolidate movement – forwards, backwards, left, right Develop early ideas of direction, change of direction and distance |
Use control devices purposefully Problem solving games – guide Roamer to a given position Program Roamer to follow simple route – using turns Record instructions Develop understanding of a sequence of instructions by observing and discussing Roamer following a sequence of instructions programmed by the teacher |
Control a programmable device directly using a series of commands entering them one at a time Program Floor or Screen Roamer to make simple shapes – square, rectangle Guide Roamer through skittles, investigate concept of right angle |
Control a programmable device directly using a series of commands entering them one at a time Create a simple procedure to control Floor Roamer or an On-Screen Roamer (e.g. using RoamerWorld or Black Cat Logo) |
Control a programmable device directly using a series of commands entering them one at a time Understand how to control an external device (Floor Roamer/On Screen Roamer) by using a sequence of commands or by building a procedure (Write a series of commands, test, edit, retry etc.) Progamme Floor Roamer/On Screen Roamer to make more complicated shapes |